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Entire plot points that are super important (like why they are on this adventure at all) will be glossed over in a sometimes laughable manner. But after a few hours, I realized it made everyone look completely insane. At first I liked the almost too short cutscenes as it was a nice change from the long-winded JRPG trope. The story itself is nothing to write home about either. It’s a neat idea but when the game switches to the more traditional way of doing things, it really highlights how much more interesting thought out camera angles can be. The camera can be zoomed in to give a more cinematic feel but Fidel’s head will still be visible, blocking the middle of the screen. While it is super cool to see exploration seamlessly flow into a discussion between characters, it is also bizarre when you stand inside another character the entire time. One of the more interesting things Star Ocean: Integrity and Faithlessness does is allow you to control main character Fidel in the vast majority of the game’s cutscenes. All the characters fit into some type of stereotype you’ve seen before but they also work to go beyond that (when they are actually given time to do so). Things start promisingly when some interesting, if cliché, characters set out on an adventure to help a girl with amnesia and secret powers. However, throughout the journey you’ll be hard-pressed to not see the signs that something isn’t quite right with this game. What’s included feels light and underwhelming but it is also, at times, a good to great JRPG. Star Ocean: Integrity and Faithlessness is a bit of a conundrum.
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